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Devlog
Submission to DAE Game Projects 2020
Night At The Zoo
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Devlog
OFFICIAL RELEASE
May 24, 2020
by
Kevin.De.Temmerman
After 12 weeks of designing, coding, modeling and texturing we are proud to present the final result: NIGHT AT THE ZOO! This game is designed to be played with four players, and not be to taken too se...
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Update - Polish Sprint 3.2
May 12, 2020
by
Kevin.De.Temmerman
This was our final week of working on the game. In the end we were able to implement most of the gameplay feautures we aimed for at the start of the project, albeit in some altered form due to severa...
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Update - Polishing Sprint 3.1
May 05, 2020
by
Kevin.De.Temmerman
In our first week of polishing we finalized/bugfixed several mechanics, while also upgrading the aesthetics and atmosphere of our game. Gameplay wise, characters stay mobile when they attack. This mea...
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Update - Production Sprint 2.3
April 28, 2020
by
Kevin.De.Temmerman
This week we entered the final stage of the second production sprint. The goal was to complete (roughly) all features that we aimed to implement, which could then be further iterated upon during the p...
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Update - Production Sprint 2.2
April 21, 2020
by
Kevin.De.Temmerman
During this production sprint, we wanted to make big leaps in term of functionality and "fun level". The goal was to be in a functional and enjoyable-to-play stage of our game. We reworked the level...
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Update - Production Sprint 2.1
March 31, 2020
by
Kevin.De.Temmerman
This week we wanted to start implementing the models and animations, so our characters start looking and feeling as real characters, and not some moving blocks. We were also thinking about a change in...
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Update - Production Sprint 1.3
March 24, 2020
by
Kevin.De.Temmerman
1
As mentioned last week, this time around we decided to shift our focus from the core mechanics to secondary mechanics. What we have currently implemented now is a pick-up system. In short, a pick up m...
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Update - Production Sprint 1.2
March 17, 2020
by
Kevin.De.Temmerman
This week, we finalized implementing our core gameplay mechanics, and have a playable gameloop. This encompasses fully functional payload movement, integration of multiplayer in the game, and a variet...
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Update - Production Sprint 1.1
March 10, 2020
by
Kevin.De.Temmerman
This week we started the first production sprint. A lot of time went into planning this sprint and all future sprints on Hack n Plan, resulting in fewer tangible results than we would have liked. Howe...
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Update - Prototype Sprint 2
March 03, 2020
by
Kevin.De.Temmerman
This week, we wanted to focus fully on developing new gameplay mechanis and test these with several protopes. We tried to prioritize certain mechanics and game design choices, by asking several questi...
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Update - Prototype Sprint 1
February 25, 2020
by
Kevin.De.Temmerman
1
During prototyping, we want to confirm whether or not our core mechanics comply with the genre of game we want to create. First and foremost, we wanted to test if using splitscreen is a viable option,...
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