Update - Polish Sprint 3.2
This was our final week of working on the game. In the end we were able to implement most of the gameplay feautures we aimed for at the start of the project, albeit in some altered form due to several cycles of feedback. Aesthetically, we also believe we were able to create a consistent art style, as we set out to do from the start.
What we did this week specifically: perform general tweaks and minor bug fixing (spawn penalties not working properly, naming conventions, UI placement, ...):
What we did this week specifically: perform general tweaks and minor bug fixing (spawn penalties not working properly, naming conventions, UI placement, ...):
We also implemented all existing sounds, and performed final mastering of all sound effects and ambient music. Additionally, the payload was made more dynamic by adding particle effects to indicate a turn in the controlling class, accompanied by a sound effect:
Furthermore, our attack system was given some finishing touches to allow for more smooth attacking, and make it feel more fast paced by not locking the character in a combat animation.
Get Night At The Zoo
Night At The Zoo
Status | Released |
Authors | Sam_Vanden_Bosch, Celine.Lauwaert, Kevin.De.Temmerman, arthur.leplae, Tim.De.Jonghe |
More posts
- OFFICIAL RELEASEMay 24, 2020
- Update - Polishing Sprint 3.1May 05, 2020
- Update - Production Sprint 2.3Apr 28, 2020
- Update - Production Sprint 2.2Apr 21, 2020
- Update - Production Sprint 2.1Mar 31, 2020
- Update - Production Sprint 1.3Mar 24, 2020
- Update - Production Sprint 1.2Mar 17, 2020
- Update - Production Sprint 1.1Mar 10, 2020
- Update - Prototype Sprint 2Mar 03, 2020
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