Update - Polishing Sprint 3.1


In our first week of polishing we finalized/bugfixed several mechanics, while also upgrading the aesthetics and atmosphere of our game.

Gameplay wise, characters stay mobile when they attack. This means that they don't get locked into the attack animation like previous builds. A respawn penalty was implemented as well, where the player gets "trapped" for a short amount of time before being able to continue puhsing the payload. Menus already implemented are now fully functional, with upgraded/more easily discernible buttons. 



Another small quality of life improvement was that the player now gets sent to respawn when his "boopiness bar" is full. This means players don't necessarily have to get booped into obstacles or out of screen first.

We added addtitional particle effects, for the respawn penalty as well as an ambient "firefly effect". Sounds have been improved upon, and implementation of said sounds was tweaked.

In our final sprint, we would like to iterate one more time on our mechanics-> are there small timers, sliders than can be adjusted to create the best possible gaming experience with our current features? 

Get Night At The Zoo

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